Blank Hex Map Download
Sub-hex Template. The Sub-hex template represents a single hex, divided into smaller sub-hexes. This representation is useful at any scale, but especially for detailed areas of a local map (for example, you could divide a 1-mile hex into 0.2 mile sub-hexes). Height of the hex flat side to flat side is 2x(sqrt(3/4)) or about 1.732x. Area of the hex is 1.5( x ^2 (sqrt(3)) or about 2.56 x ^2. Example: Making graph paper with 4 hexes per square inch.
• Boxed items are listed as 'code/code' where the first code represents the box, and the second code describes the contents. When only one condition is listed, then the box and contents are in the same condition. • A 'plus' sign indicates that an item is close to the next highest condition. Example, EX+ is an item between Excellent and Near Mint condition. A 'minus' sign indicates the opposite.
• Major defects and/or missing components are noted separately. • Boardgame counters are punched, unless noted. Restoration project game cheats. Due to the nature of loose counters, if a game is unplayable it may be returned for a refund of the purchase price.
• In most cases, boxed games and box sets do not come with dice. • The cardboard backing of miniature packs is not graded. If excessively worn, they will be marked as 'card worn.' • Flat trays for SPI games are not graded, and have the usual problems.
If excessively worn, they will be marked as 'tray worn.' If you have any questions or comments regarding grading or anything else, please send e-mail to.
Revisiting the RPG cartography standard Once again donning my OCD hat, I’m compelled to implement a standard for mapping areas of my campaign. The goal is to use a consistent scale for areas of a certain size, as well as a static grid system that helps me drill down to sub-maps and note the locations of prominent campaign features. Given my earlier posts this month, it should be no surprise that I find my solution in the hex map. Hex Mapping Standards Back in the Dim Ages, Judges Guild created an excellent hex mapping standard based on the 5-mile wilderness hex. Each hex was divided into 1-mile sub-hexes, and each of those hexes could be divided into 0.2-mile sub-hexes. You could create smaller sub-hexes by dividing the current width by five. This approach made mapping easier because each hex was composed of the same number of sub-hexes; this meant you could use the same hex template for any area you needed to map—all you had to do was change the scale of each hex.
Another great format was created by Columbia Games, who placed a Cartesian grid system over a hex map, which was great for atlas-size maps that illustrated land shape, terrain type, and only the most prominent features. Locations were noted by grid coordinates, and sub maps would show the “atlas” hexes for reference. So why not combine the two for a composite mapping standard? Atlas Template Atlas Template (landscape) The Atlas template is composed of blocks that measure 5 hexes square, and is used to represent continents, sub-continents, island chains, or any other large-scale area. If you’re mapping a truly large area, you can “stitch” multiple Atlas templates together.
For convenience, we’ve provided both landscape and portrait orientations of the Atlas template, with a block in each for the map title and key. Regional Template Regional Template The Regional template represents a single block on the Atlas template. The large hexes are Atlas-scaled at 25 miles each, while the smaller, regional hexes are 5 miles across.
Most campaign maps would be at this scale, which provides enough space to view a large area, but with enough detail to note features. There’s a blank area at the bottom for the map title and key. Local Template Local Template The Local template represents a single hex of the Atlas template, but broken into 5-mile (regional) and 1-mile (local) sub-hexes.
This approach lets you detail a 25-mile Atlas hex without doing any conversion math in your head. This template is good for detailing active areas of the campaign–the PCs’ home base and surroundings, a sandbox of adventure sites and points of interest, or even an overview map of a sprawling cave complex. As always, there’s a blank area at the bottom for the map title and key. Sub-hex Template Sub-hex Template The Sub-hex template represents a single hex, divided into smaller sub-hexes.