Corel Paradox 9 Download
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Borland - Inprise - Corel Paradox Version Information Borland®/Inprise®/Corel® Paradox® Version Information This document lists brief descriptions of current and older Paradox tools for the PC, along with notes and a brief list of features. While you may find older versions of development tools in many places, links to the old/used programming tools sales pages of, this page's sponsor, are provided for your convenience. EMS is not affiliated with or any other vendor. All terms on this page are trademarks of Borland International or Corel Corporation.
For technical questions not covered by the FAQ, we recommend the newsgroup ANSA Paradox 1.1 for DOS - ANSA was the creator of Paradox, which was purchased by Borland. Box sleeve Part Number PI-0012-1.1 (early editions were in the 1.0 box with a 1.1 sticker on retail sleeve, box bottom labeled Part # PI-0011-1.0'). System requirements: 512K RAM, 2 floppy drives or one hard disk and one floppy drive. Slipcase has same part number.
UPC hand-written on top of slip case. Seven 360K diskettes.
Includes the following printed materials: Customer Support Plan and attached Product Replacement Card. Read ME First card Replacement (backup) labels for System I and II diskettes. Warranty card?
Contents • • • • • • • Paradox for DOS [ ] Paradox for DOS was a originally written by Richard Schwartz and (brother of ) and released by their company Ansa Software in 1985. In September 1987, purchased Ansa Software, including their Paradox/DOS 2.0 software. Notable classic versions were 3.5 and 4.5. Versions up to 3.5 were evolutions from 1.0.
Version 4.0 and 4.5 were retooled in the Borland C++ windowing toolkit and used a different access scheme. Paradox/DOS was a successful DOS-based database of the late 1980s and early 1990s. At that time, and its clones (, ) dominated the market. Other notable competitors were,,,. The features that distinguished Paradox/DOS were: • An enhanced design and implementation of visual that was supported by an engine for, dynamic,. • Effective use of memory (conventional, as well as /) – caching data tables and particularly indexes, which caused Paradox to execute tasks very quickly in contrast to the explicit skills required for xBase performance optimisation.
• An innovative programming language, the Paradox Application Language (PAL), that was readable, powerful, and could be recorded from keyboard actions (rather like macro recording). • -like text menus and windows, which was the native interface (in contrast to dBase, which had a command-line interface with menus layered on top). • Particularly in Paradox 1.0 and 2.0, the user and programming manuals won awards [ ] – they were copiously illustrated, well laid out, and explanations were written in common English. Paradox for Windows [ ] Paradox for Windows is a distinctly different product from Paradox for DOS, and was produced by a different team of programmers. Paradox for Windows applications are programmed in a different programming language called. Although key features of the DOS product, the and the database engine, were ports keeping the DOS code, there was a major break in compatibility from PAL to ObjectPAL and in the shift to a GUI design metaphor for Forms and Reports. The ObjectPAL changes were controversial but forced since PAL was based on keystroke recording actions that had no equivalent in Windows.
An based on ideas from was used in place of keystroke recording. The Forms and Reports designers used device independent scaling including ability to work in zoomed mode for detailed layout. The mouse right-click was used for access to Forms and Reports properties, inspired by the and, in a way now almost universal to Windows programs. The ObjectPAL was (like Hypercard) associated with the visual objects - also revealed by right click.
Property inspection and layout tools could be 'pinned up' to stay on screen, an idea borrowed from the and now fairly widely adopted in Windows. For approximately the first year of development the object-oriented code was written in C aided by macros, until was available at which point the remaining parts of the code were written in C++. The product manager up until shipping version 1.0 was Joe Duncan. The development and QA team totaled about 30 people. Both Paradox for Windows and, a closely related project, started development using beta versions of Windows 3.0, in the spring of 1990. Paradox/Windows ended up delayed about a year beyond its original plan, shipping in early 1993.